Exoskeletons — FREE//FALL
Black Ram BR Havoc Corporate drop-suit
Frame 14 · Sys 12 · AV 2 · Medium
  • Movement System (EVA Thrusters – Heavy, Atmospheric Flight, Walker Legs – Magnetic boots)
  • Orbital Drop (survives low-orbit insertion under its own heat shielding and thrust)
  • Hardpoints (4 Assault, 2 Support)
  • Integrated System (Threat-Assessment Suite – coordinates fire across all mounts, adds Ghost 1 when active)
  • Load Bearing (4 Any)
  • Environmental Sealing
  • Life Support (12 hours)

Black Ram BR Havoc

Black Ram’s orbital-insertion assault frame — corporate death-squad hardware.

The BR Havoc is what a corporation buys when it wants a problem to arrive from the sky already fully armed. Two things make it worth its obscene price, and armor is not one of them. First: the heat-shielded orbital drop — kicked out of a low-orbit hull, it rides its own reentry and lands as a fighting unit, anywhere, unannounced. Second: hardpoints, six of them — four Assault and two Support — a weapons load no infantry frame carries, coordinated by a fire-control suite that lets one pilot fight all six mounts at once. It is not a tank. It is a delivery system for an armory.

Nobody issues these to actual soldiers. Real marines carry a fraction of this price tag; the Havoc is the suit from the recruitment holos, the one you see on corporate extraction teams and in films about CSA marines who don’t exist. Finding one off-books, on a privateer deck, is a question with an uncomfortable answer.

Effect: Full-envelope mobility — vacuum, atmosphere, and orbital insertion. Moderate Frame and only AV 2: it is lightly armored for its size, built to arrive and out-shoot, not out-last. Six hardpoints (4 Assault, 2 Support) carry the armament with no Pilot Binding; the Threat-Assessment Suite coordinates fire across every mount. Twelve hours of life support: built to be dropped far from home and keep working. An empty suit reads, to anyone downrange, exactly like a full one.

Binding rationale: Ghost 3 — riding a reentry and holding a fire solution across six mounts under fire taxes composure hard; Threat-Assessment Suite adds Ghost 1 when active (total Ghost 4).

Cutter Light EVA Frame Work exoskeleton
Frame 8 · Sys 4 · AV 1 · Small
  • Movement System (EVA Thrusters – Standard, Walker Legs – Magnetic boots)
  • Hardpoints (2 Utility/Light)
  • Integrated System (Reinforced Manipulators)
  • Load Bearing (3 Any)
  • Environmental Sealing
  • Life Support (6 hours)

Cutter Light EVA Frame

Powered frame for orbital construction, salvage, and repair.

Basic protection and tool mounting, enhances strength for work tasks. Reinforced Manipulators aid Frame checks for lifting and force.

Effect: Provides enhanced strength for industrial tasks via Frame substitution, tool mounting via Hardpoints, and EVA capability with Environmental Sealing and Life Support.

Binding rationale: Mind 2 — coordinating powered limbs and tool systems requires significant concentration.

Hardshell Combat Exoskeleton Heavy combat exo
Frame 24 · Sys 6 · AV 4 · Medium
  • Movement System (EVA Thrusters – Standard, Walker Legs – Magnetic boots)
  • Hardpoints (2 Assault, 1 Support)
  • Integrated System (Combat Targeting Suite – benefits to SYS attack rolls, adds Ghost 1 when active)
  • Integrated System (Reinforced Cockpit – Pilot gains AV 1 vs direct hits)
  • Hardened (Vehicle/Exo)
  • Load Bearing (5 Any)
  • Environmental Sealing
  • Life Support (8 hours)

Hardshell Combat Exoskeleton

Armored exoskeleton for boarding actions and zero-G combat.

Heavy combat frame designed to withstand significant punishment and mount heavy weapons. Combat Targeting Suite provides benefits to Systems attack rolls but adds Ghost 1 Binding when active (total Ghost 4). Reinforced Cockpit grants the pilot AV 1 against direct hits.

Effect: High Frame for absorbing punishment, heavy weapon mounting via Hardpoints, and Hardened quality delays Broken state. AV 4 against Physical, AV 2 against Environmental.

Binding rationale: Ghost 3 — managing heavy weapon systems, threat assessment, and combat maneuvers under fire taxes composure and tactical awareness.

TGI-22 Close Combat EXO ("Tiger") NCI close combat exo
Frame 6 · Sys 12 · AV 2 · Small
  • Movement System (Magnetic + Gecko grapplers – hands/feet)
  • Hardpoints (1 Assault, 1 Support)
  • Integrated System (Close Combat Suite – grants the Close Combat Tactics skill while piloted)
  • Load Bearing (4, Melee Weapons)
  • Environmental Sealing
  • Life Support (4 hours)

TGI-22 Close Combat EXO ("Tiger")

NCI’s near-space exec-bodyguard variant of the TGI-5, the tournament MMA exo.

The TGI-22 is a peculiar case. NCI built it for the ultra-rich: take the TGI-5 — the most recognizable fight frame in professional exo MMA — keep the legacy and the styling, and refit it with everything a bodyguard needs in Earth orbit and on Luna. Environmental sealing, integrated life support, a melee rack, and the same tournament-bred Close Combat Suite that made the TGI-5 famous: a reflex-prediction stack that reads posture, thrust, and blade-line faster than a human nervous system. While piloted, it grants the Close Combat Tactics skill outright — in a Tiger, close combat is something the machine knows and the pilot rides.

The pedigree is why so many have leaked down-market. A nimble, small frame with integrated life support is exactly what salvage, pirate, and extraction crews want in a boarding suit, and secondhand Tigers get retrofitted onto working decks far from any penthouse. It moves like its bloodline: no mass to spare on armor, magnetic and gecko grapplers on hands and feet taking it across hulls, bulkheads, and ceilings at a sprint, in any orientation, in vacuum or out.

The one thing the exec market never asked for is the one thing working crews miss: the Tiger carries no EVA thrusters and no full EVA navigation suite. A bodyguard is never more than one leap from a deck. Separated from a surface, it is cargo.

Effect: Grants Close Combat Tactics while piloted. High Systems for reflex-driven melee; hardpoint-mounted weapons add no Pilot Binding; Load Bearing is dedicated to its melee rack. Light Frame — it dodges, it does not tank. No thrusters, no EVA nav: crossing open space means a leap, a line, or a lift from somebody else.

Binding rationale: Ghost 3 + Mind 1 — surrendering your reflexes to tournament predator logic mid-fight demands composure most people don’t have (the machine moves first and tells you afterwards), and the Close Combat Suite’s overlay keeps a running claim on the pilot’s attention.

Wraith Infiltration Frame Stealth exoskeleton
Frame 10 · Sys 14 · AV 2 · Small
  • Movement System (Enhanced EVA Thrusters, Micro-servos)
  • Integrated System (Ghostlink Interface – Cyber Warfare via SYS, adds Mind 1 when active)
  • Integrated System (Signature Dampening)
  • Load Bearing (2 Any)
  • Environmental Sealing
  • Life Support (4 hours)

Wraith Infiltration Frame

Lightweight, agile exoskeleton for stealth, infiltration, and EW support.

Favored by Spectres for quiet movement and system intrusion capabilities. Minimal armor, relies on stealth. Micro-servos aid Frame checks for agility. Ghostlink Interface enables Cyber Warfare using Systems, adding Mind 1 Binding when active.

Effect: Provides stealth movement, electronic warfare capability via high Systems, and signature dampening against detection.

Binding rationale: Ghost 4 — high demand for managing stealth systems, sensor spoofing, EW suite, and agile maneuvering simultaneously, requiring intense focus and predictive capability. Mind 1 additional when Ghostlink Interface is active.