Registry — FREE//FALL

Registry

An alphabetic listing of game concepts and terms

A

Action Pool A pool of 2 to 5 twenty-sided dice (d20). Allocated each turn to actions the character wants to take.

Armor Value (AV) Gear rating that reduces the number of incoming Harm levels suffered.

Attribute A resource representing a capability a character can exploit.

B

Binding The cost of equipping powerful gear, which reduces a character’s current Attribute pool.

Body A character Attribute representing physical capability — strength, endurance, and reflexes.

C

Challenging A challenge rating with TN 11+.

Class A mercenary’s role or archetype, defining their approach and granting a specific Skill.

Crew The mercenary team and their shared assets, acting as a life support system in the harsh environment of 2048.

D

Damage Value (DV) The number of Harm levels an attack or hazard inflicts.

Dice Pool A pool of 5 dice, each with 20 sides.

Downtime A rest period during which all Temporary Harm is removed and broken gear can be repaired.

G

Ghost A character Attribute representing willpower, intuition, and mental resilience.

H

Hard A challenge rating with TN 16+.

Harm Consequence suffered by a character, absorbed by filling Harm Slots, converting Temporary Harm, or breaking bound items.

Harm Slot One of 3 slots a character has for absorbing Harm. When all options are exhausted, the character is Ousted.

M

Mind A character Attribute representing intellect, perception, and technical aptitude.

N

Near Impossible A challenge rating with TN 21+, achievable only with a natural 20.

O

Ousted A character state reached when Harm cannot be absorbed by any available means.

P

Permanent Harm A Harm slot entry that persists beyond Downtime, created by converting an existing Temporary Harm.

S

Skill An ability that enables a character to attempt an action governed by that skill.

Successes Dice results meeting or exceeding the Target Number. One success is needed by default.

T

Target Number (TN) The difficulty threshold for a roll, set by the GM.

Transient Harm A Harm slot entry that clears during Downtime.