Registry
An alphabetic listing of game concepts and terms
A
Action Pool A pool of 2 to 5 twenty-sided dice (d20). Allocated each turn to actions the character wants to take.
- Action resolution, in SRD
Armor Value (AV) Gear rating that reduces the number of incoming Harm levels suffered.
Attribute A resource representing a capability a character can exploit.
- Attributes, in SRD
B
Binding The cost of equipping powerful gear, which reduces a character’s current Attribute pool.
Body A character Attribute representing physical capability — strength, endurance, and reflexes.
C
Challenging A challenge rating with TN 11+.
Class A mercenary’s role or archetype, defining their approach and granting a specific Skill.
Crew The mercenary team and their shared assets, acting as a life support system in the harsh environment of 2048.
D
Damage Value (DV) The number of Harm levels an attack or hazard inflicts.
Dice Pool A pool of 5 dice, each with 20 sides.
Downtime A rest period during which all Temporary Harm is removed and broken gear can be repaired.
G
Ghost A character Attribute representing willpower, intuition, and mental resilience.
H
Hard A challenge rating with TN 16+.
Harm Consequence suffered by a character, absorbed by filling Harm Slots, converting Temporary Harm, or breaking bound items.
- Harm & Consequences, in SRD
Harm Slot One of 3 slots a character has for absorbing Harm. When all options are exhausted, the character is Ousted.
M
Mind A character Attribute representing intellect, perception, and technical aptitude.
N
Near Impossible A challenge rating with TN 21+, achievable only with a natural 20.
O
Ousted A character state reached when Harm cannot be absorbed by any available means.
P
Permanent Harm A Harm slot entry that persists beyond Downtime, created by converting an existing Temporary Harm.
S
Skill An ability that enables a character to attempt an action governed by that skill.
- Skills, in SRD
Successes Dice results meeting or exceeding the Target Number. One success is needed by default.
T
Target Number (TN) The difficulty threshold for a roll, set by the GM.
- Action resolution, in SRD
Transient Harm A Harm slot entry that clears during Downtime.