Armor — FREE//FALL
Ballistic Vest Light body armor
AV 1 · Physical
  • AV 1 (Physical)
1 BODY

Ballistic Vest

Standard-issue reinforced vest offering basic protection against projectiles and shrapnel.

Easily concealed under clothing, provides minimal but crucial protection.

Effect: Reduces incoming Physical Harm by 1 level (minimum 1).

Binding rationale: Body 1 — minor encumbrance and restriction of movement.

Chameleon Skin Stealth suit
AV 1 · Physical
  • AV 1 (Physical)
  • Integrated System (Signature Dampening)
2 GHOST

Chameleon Skin

Form-fitting suit with adaptive camouflage, sound-dampening, and thermal masking.

Minimal physical protection but excels at reducing sensor signature for infiltration.

Effect: Reduces incoming Physical Harm by 1 level (minimum 1). Reduces effectiveness of sensor-based detection (visual, thermal, EM, audio — GM determines mechanical effect, likely increased TN for detection checks).

Binding rationale: Ghost 2 — requires constant mental adjustment and predictive modeling to optimize camouflage patterns and mask signatures against active scanning.

EVA Suit (Workhorse) Standard EVA suit
AV 1 · Physical
  • AV 1 (Physical)
  • AV 2 vs Environmental
  • Environmental Sealing
  • Life Support (4 hours)
2 BODY

EVA Suit (Workhorse)

Basic Extra-Vehicular Activity suit for vacuum and common environmental hazards.

Bulky but reliable suit for standard space operations and hazardous environments.

Effect: Provides protection and life support in vacuum and hostile environments. AV 1 against Physical Harm, AV 2 against Environmental Harm.

Binding rationale: Body 2 — significant bulk, restrictive joints, and life support pack impede movement.

Flak Jacket Plus Medium combat armor
AV 2 · Physical
  • AV 2 (Physical)
2 BODY

Flak Jacket Plus

Heavier torso and limb protection with rigid plates over a reinforced undersuit.

A balance between protection and mobility, common among security forces and mercenaries.

Effect: Reduces incoming Physical Harm by 2 levels (minimum 1).

Binding rationale: Body 2 — noticeable weight and bulk, slightly restricting flexibility.

Rhino Hide Heavy assault armor
AV 3 · Physical
  • AV 3 (Physical)
  • Hardened
3 BODY

Rhino Hide

Full-body powered armor plating for frontline assaults.

Maximum kinetic protection using layered composites and limited servo-assistance. Visibly bulky and intimidating.

Effect: Reduces incoming Physical Harm by 3 levels (minimum 1). Hardened: the first Break Bound Gear result makes it Faulty instead of Broken.

Binding rationale: Body 3 — significant weight and rigidity greatly impede natural movement, requiring strength to operate effectively.

Void Marine Combat EVA suit
AV 2 · Physical
  • AV 2 (Physical)
  • AV 2 vs Environmental
  • Environmental Sealing
  • Life Support (6 hours)
  • Load Bearing (5 Any)
  • Integrated System (Combat Sensor Array)
3 BODY 1 GHOST

Void Marine

Armored and weaponized spacesuit for hostile boarding actions and zero-G combat.

Integrates heavier plating, mobility thrusters, and system support for combat operations in space.

Effect: Provides enhanced protection, life support, and weapon/gear carrying capacity for space combat. Combat Sensor Array aids targeting or awareness. Load Bearing ignores up to 5 points of Binding Cost from attached gear.

Binding rationale: Body 3 — extremely heavy and restrictive, requires significant physical effort to move effectively despite thrusters. Ghost 1 — from the Integrated Sensor Array’s neural feed.