Augmentations — FREE//FALL
Adrenal Surge Gland Combat stimulant implant
Spliced · Invasive
1 GHOST

Adrenal Surge Gland

A synthetic gland integrated near the kidneys floods the system with potent combat stimulants on command.

A small, internally implanted gland that can trigger a massive dump of tailored hormones and stimulants.

Effect: Once per Regroup, the user can trigger the gland as an action. Restore all spent Current Body points, bringing Current Body up to its maximum value (Permanent minus Binding Costs).

Binding rationale: Ghost 1 — represents the conscious effort to override natural limits and the subsequent jarring return to baseline, taxing willpower and composure.

Internal Oxygenator Artificial lung
Bionic · Invasive
  • Life Support (Internal – 12 hours)
3 BODY

Internal Oxygenator

A hybrid bio-mechanical lung replacement integrates high-efficiency oxygen extraction and recycling.

Replaces or heavily augments the respiratory system with a compact, artificial unit capable of extracting O2 from minimal atmospheric pressure or recycling internal CO2.

Effect: Allows the user to operate normally in vacuum or oxygen-deprived environments for up to 12 hours without an external air supply. The internal reservoir fully replenishes after approximately 10–15 minutes in a breathable atmosphere (e.g., during a Regroup).

Binding rationale: Body 3 — significant internal space, power draw, and integration strain on the user’s physiology.

Monowire Projector Concealed filament whip
Cybernetic · Invasive
  • High Impact
  • Covert
  • Range (Melee)
1 GHOST

Monowire Projector

A concealed emitter, usually in the wrist or fingertip, projects a near-invisible monomolecular filament.

A covert weapon system integrated into the user’s limb. Projects a filament whip for devastating melee attacks.

Effect: As an action, projects the monowire. Attacks made with it have DV 3 (Physical), High Impact, and are Covert. Requires an action to retract.

Binding rationale: Ghost 1 — requires constant low-level mental adjustment to maintain filament tension and control, taxing focus and composure.

Neural Link Standard data port
Cybernetic · Invasive
  • Load Bearing (Mind 8 – Software/Systems Only)
3 GHOST

Neural Link

A standard cybernetic data port, typically wrist or temple-mounted, with accompanying neural inductance hardware.

Provides a direct machine interface port and accompanying neural implants. Allows direct connection and mental interaction with compatible systems (computers, drones, vehicles).

Effect: Enables direct mental interaction with compatible systems, potentially bypassing standard interfaces. The Load Bearing quality negates up to 8 points of Mind Binding cost specifically from software or systems accessed through this link, mitigating the cognitive load of complex operations run via the interface.

Binding rationale: Ghost 3 — deep integration with the nervous system required for direct machine interface imposes significant strain on the user’s sense of self and mental stability.

Synaptic Accelerator (Basic) Reflex booster
Spliced · Invasive
1 MIND

Synaptic Accelerator (Basic)

Genetically tweaked nerve clusters and micro-relays enhance reflex arcs.

Enhanced nerve conduction pathways significantly reduce reaction latency.

Effect: Enhanced reaction times. If the character is Surprised, they ignore the normal initiative penalties; they resolve their action first during the turn’s resolution phase (meaning they declare their action last).

Binding rationale: Mind 1 — constant low-level processing required to manage the accelerated signaling without causing jitter or overload.

Utility Mechadendrite Mechanical tentacle arm
Bionic · Invasive
2 MIND 2 GHOST

Utility Mechadendrite

A retractable, multi-jointed mechanical arm mounted on the user’s back or torso, tipped with interchangeable tools.

A versatile mechanical limb providing an extra point of interaction. Requires separate tool head modules (manipulator claw, cutting torch, diagnostic probe — treated as separate Gear items). The base mount is Invasive; tool heads are Field-Operable and swappable during Regroup.

Effect: Allows interaction with objects at short range without using organic limbs. Requires appropriate tool head Gear to perform specific tasks.

Binding rationale: Ghost 2 for the constant neural load of the base integration and spatial awareness. Mind 2 for the focus required during active control and manipulation.