The Operator
| Callsign | Origin | Age | Sex |
|---|---|---|---|
| Vantage | EU (Full Citizen, CLASS A) | 41 | M |
A crew at work is a crew looking at the job — the lock, the hatch, the patient, the array. Somebody has to be the one looking everywhere else. That’s the Operator: the reason the others can give the job their full attention is that he’s giving his to everything around it.
Vantage does it because it’s the most fun he’s ever had. EU Full Citizen, Class A — the passport that comes with a corner office, a pension curve, and nothing left to want. He got bored. Now he plays merc, on sabbatical from a job he could buy this crew with, and every piece of his kit is the best that catalog money can order: a full Wraith suit, a locker of long guns, a cyberdeck that costs more than the shuttle. The crew’s gear is scraped, spliced, and salvaged. His still smells of the showroom.
On a boarding he takes the outside — signature-dampened, mag-locked to a hull plate, a long gun laid across the dark. Nothing crosses the gap to his people without him having an opinion about it first, and his opinions arrive at four kilometers a second.
Sheet
- Class: The Operator (Skill: Deadeye)
- Initial Attributes: Body 12, Ghost 8, Mind 6
- Gear Loadout — he owns all of it; he binds what the job needs:
- Wraith Infiltration Frame: FRM 10 / SYS 14, AV 2 — signature dampening, sealed, 4 h life support. [Binds 4 Ghost; +1 Mind with Ghostlink active]
- Rail Gun: DV 4, man-portable electromagnetic launcher. [Binds 7 Body]
- Light Lance: DV 3, laser sniper rifle, Long range, Piercing. [Binds 2 Mind]
- Combat Deck: top-shelf tactical analysis unit — “the cyberdeck”. [Binds 3 Mind; attached to the Wraith’s Load Bearing (2 Any) → effectively 1 Mind]
- Calculations — two standard configurations:
- Heavy overwatch (Wraith + rail gun + deck): Body 12 − 7 = 5 · Mind 6 − 1 = 5 · Ghost 8 − 4 = 4
- Long quiet (Wraith + light lance + deck): Body 12 · Mind 6 − 2 − 1 = 3 · Ghost 8 − 4 = 4
- The arithmetic is the character: all the gear in the system, and the same sixteen points of human underneath as everyone else. Money buys hardware, not capacity.
In this scenario
- Cool shot #1: covering the boarding party’s crossing from the crew’s own hull — in a dampened Wraith, an overwatch position nobody on the Whisper can resolve.
- Cool shot #2: mag-locked to the Whisper’s spine when the assistant’s ping comes — the only gun already pointed out.
- A rail gun answer to a CSA breaching shuttle is exactly the kind of loud, committed, gloriously stupid the preface endorses. Let them.
- The mirror, inverted: the CSA out-equips the crew — issued, one grade better — except for Vantage, whose showroom kit out-equips the marines. The one line item on this crew the CSA’s doctrine didn’t price in is a tourist.
- The one they take alive. Vantage is an EU Full Citizen, Class A — not ultra-rich, but registered, and his ID flags in any compliant targeting overlay. CSA standing RoE is unambiguous: citizens of that grade do not become collateral in deniable work. Killing him, even accidentally, is a diplomatic incident and the end of several careers; the marines’ no-witnesses parameters quietly carve him out — capture, or damage that cybernetics can restore to a semblance of life. In the firefight that is a live asymmetry: everyone else is a free-fire target, while every shot near Vantage costs the CSA options. The moment the crew works this out, their overwatch becomes their cover — and Vantage gets to discover what his passport is actually worth, and to whom.
Hooks (draft)
- He can leave whenever he wants. That’s the thing nobody else on this crew can say, and everybody knows it — the question is what it takes to make him stop wanting to stay.
- Treats contracts like rounds of golf: keeps score, buys the drinks after, remembers every shot. Says “when this stops being fun” the way other people say “when I retire.”