Registry — FREE//FALL

Registry

Quick reference for FREE//FALL v7 game terms

Tokens

A

ACTION RESOLUTION Roll dice from the pool against a Target Number; each die meeting or exceeding the TN is a success.

ATTRIBUTE A resource representing a capability a character can exploit.

C

CHALLENGING A challenge rating with TN 11+.

D

DICE POOL A pool of 5 dice, each with 20 sides.

DOWNTIME A rest period during which all Temporary Harm is removed and broken gear can be repaired.

H

HARD A challenge rating with TN 16+.

HARM Consequence suffered by a character, absorbed by filling Harm Slots, converting Temporary Harm, or breaking bound items.

HARM SLOT One of 3 slots a character has for absorbing Harm. When all options are exhausted, the character is Ousted.

N

NEAR IMPOSSIBLE A challenge rating with TN 21+, achievable only with a natural 20.

O

OUSTED A character state reached when Harm cannot be absorbed by any available means.

P

PERMANENT HARM A Harm slot entry that persists beyond Downtime, created by converting an existing Temporary Harm.

S

SKILL An ability that enables a character to attempt an action governed by that skill.

SUCCESSES Dice results meeting or exceeding the Target Number. One success is needed by default.

T

TARGET NUMBER (TN) The difficulty threshold for a roll, set by the GM.

TEMPORARY HARM A Harm slot entry that clears during Downtime.

Templates

GAME TERM A short and concise definition of a game term.

  1. SRD: SRD link to relevant anchor