Registry
Quick reference for FREE//FALL v7 game terms
Tokens
A
ACTION RESOLUTION Roll dice from the pool against a Target Number; each die meeting or exceeding the TN is a success.
ATTRIBUTE A resource representing a capability a character can exploit.
C
CHALLENGING A challenge rating with TN 11+.
D
DICE POOL A pool of 5 dice, each with 20 sides.
DOWNTIME A rest period during which all Temporary Harm is removed and broken gear can be repaired.
H
HARD A challenge rating with TN 16+.
HARM Consequence suffered by a character, absorbed by filling Harm Slots, converting Temporary Harm, or breaking bound items.
HARM SLOT One of 3 slots a character has for absorbing Harm. When all options are exhausted, the character is Ousted.
N
NEAR IMPOSSIBLE A challenge rating with TN 21+, achievable only with a natural 20.
O
OUSTED A character state reached when Harm cannot be absorbed by any available means.
P
PERMANENT HARM A Harm slot entry that persists beyond Downtime, created by converting an existing Temporary Harm.
S
SKILL An ability that enables a character to attempt an action governed by that skill.
SUCCESSES Dice results meeting or exceeding the Target Number. One success is needed by default.
T
TARGET NUMBER (TN) The difficulty threshold for a roll, set by the GM.
TEMPORARY HARM A Harm slot entry that clears during Downtime.
Templates
GAME TERM A short and concise definition of a game term.